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Path 11 · Open-world RPG · Bethesda Game Studios, 2016

The Elder Scrolls V: Skyrim Special Edition

The open-world classic: dragons, mountains, ruins and the freedom to ignore all of it and become a blacksmith. Still a great first big RPG.

4.2/5Heroic

Edition reviewed: The Elder Scrolls V: Skyrim Special Edition (2016).

The Elder Scrolls V: Skyrim Special Edition official artworkOfficial artwork © Bethesda Game Studios

What you do

Wander a cold northern land, join guilds, learn dragon shouts and fight however you like, with sword, bow or magic.

Who it suits

Anyone who wants an open world to wander at their own pace. Very easy to drop in and out of.

01The first hours

You escape an execution, a dragon attacks, and then the world is yours. Most players get lost on the way to the first quest, and that is part of the charm.

02Settling in

The middle is whatever you make it: guild stories, dungeons, a house to decorate. Combat is simple, the sense of place is not.

03The long road

There is no real end, which can be a risk. Free saving means you can stop anywhere, so set your stopping point before you set off.

Why it works

  • Freedom to go anywhere
  • Easy to play in short bursts
  • Huge amount to discover

Watch out for

  • Combat feels old
  • Endless by design, so plan your stops

The score

World4.7
Play4.0
Story4.0
Fair to you4.3

Overall 4.2 out of 5 · Heroic · how we score

Our verdict

The classic open world. Wander freely, but decide when you are going home.

Written by the Quest Lantern desk. Updated 22 October 2026. Facts were checked against the publisher and store pages at that date; prices and platforms can change.